We skipped a day because we did
4. Paper Mario
Paper Mario is just one of those games where you first see it and think, "Why would Nintendo sink this low? Mario in paper form? That's just ridiculous." But then you play it because, hey, it's Mario and everyone is a Mario fan and it turns out you were wrong. Terribly wrong.
Paper Mario is incredibly creative and beautiful in its own right. The 2D characters on 3D locations mix well, and all the NPCs seem lively enough to make it actually look like every setting has some sort of life going on. Puzzles are scattered throughout the overworld, and must be solved via jumping, hammering, or using another creative paper method. Never too challenging to the mind, but the overworld will never just be a walk in the park either, which is a fantastic balance.
Gameplay is similar to most RPGs, in that you and your enemies take turns choosing moves in an attempt to beat the other. Mario can jump, hammer, or use special abilities to defeat the enemies or creative bosses that come in his way. Mario may also have one partner out to assist him at a time. Each partner character has unique and special abilities both in and out of battle that will help defeat enemies and conquer puzzles.
The music in the game is always fantastic and fitting, providing for an even greater atmosphere. The blend of RPG elements and a Mario-platforming sort of feel provide for a great game experience, and the clever characters and fantastic and humorous story, riddled throughout with puzzles and side-quests, provide for a unique Mario experience: deeper than any seen previously before.
Paper Mario is often compared to its RPG predecessor, Super Mario RPG, and for good reason: Paper Mario borrows quite a bit from SMRPG. Some argue that even too much was borrowed or "stolen" from the predecessor, but it's clear in the eyes of this Mario fan that Paper Mario clearly bettered what Super Mario RPG introduced.
But apparently, even Paper Mario can be bettered.
No comments:
Post a Comment